Master of the Shards After entering the room, characters could look upon an Aspect of Rularuu. Once all three were down, the door to the Cathedral of Pain opened. All three resonators had to be brought down at nearly the same time, with each of the three teams working on one. Once all the Rularuu were defeated, the resonator had to be attacked. In order to destroy the resonators, all guardian Rularuu that spawned had to be defeated. It spawned large groups of Soldiers of Rularuu. Next to each beam emitter (called Psionic Resonators) there was a cube-like object (called a Willforge) floating in midair. The Courtyard of Shadows There were three beams shooting up into the air. The supergroup had that long to complete the trial. The Trial Beginning the Trial After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer started. Unsuccessful attempts to complete the trial during the period when it was live in 2006 did count for progress on this badge. It was expected that the trial would award a badge with this image:įor a brief time a progress bar appeared under Supergroup Badges with a counter for how many times the supergroup had successfully completed the trial. If the supergroup already had an Item of Power, then the trial could not be repeated until room was made for an additional one. Players who were defeated in any part of the trial were transported back to their base hospital. All players were sidekicked/lackeyed to 50. The Trial accommodated up to 24 players which could form three teams.
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